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If you have a Netflix account, then you’ve probably already taken a look at the popular Black Mirror interactive episode that has been going around. If you can’t seem to get enough of video game universes and fake realities, here are some Books to Read After Playing Black Mirror Bandersnatch. These Books to Read After Playing Black Mirror Bandersnatch are all set in virtual realities.
Books to Read After Playing Black Mirror Bandersnatch
Ready Player One by Ernest Cline
In the year 2045, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines—puzzles that are based on their creator’s obsession with the pop culture of decades past.
The Eye of Minds by James Dashner
The VirtNet offers total mind and body immersion, and the more hacking skills you have, the more fun it is. Why bother following the rules when it’s so easy to break them? But some rules were made for a reason. Some technology is too dangerous to fool with. And one gamer has been doing exactly that, with murderous results.
Warcross by Marie Lu
For the millions who log in every day, Warcross isn’t just a game. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally.
Awaken Online: Catharsis by Travis Bagwell
Jason logs into Awaken Online fed-up with reality. He’s in desperate need of an escape, and this game is his ticket to finally feeling the type of power and freedom that are so sorely lacking in his real life. Awaken Online is a brand new virtual reality game that just hit the market, promising an unprecedented level of immersion.
Legion: The Many Lives of Stephen Leeds by Brandon Sanderson
Stephen Leeds is perfectly sane. It’s his hallucinations who are mad. A genius of unrivaled aptitude, Stephen can learn any new skill, vocation, or art in a matter of hours. However, to contain all of this, his mind creates hallucinatory people—Stephen calls them aspects—to hold and manifest the information.
Game Slaves by Gard Skinner
Phoenix and his gang—York, Mi, and Reno—rule the worlds of video games. For them, life in the grinder is great. Until Dakota joins the team. Dakota’s convinced she’s more than just artificial intelligence. She thinks she’s real, and she wants out of this programmable world.
The Land: Founding by Aleron Kong
Tricked into a world of banished gods, demons, goblins, sprites and magic, Richter must learn to meet the perils of The Land and begin to forge his own kingdom. Actions have consequences across The Land, with powerful creatures and factions now hell-bent on Richter’s destruction.
Insignia by S.J. Kincaid
The earth is in the middle of WWIII in Insignia, the first entry in S. J. Kincaid’s fast-paced sci-fi adventure trilogy perfect for fans of Ender’s Game. The planet’s natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines.
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